
Atmosphere & organisation
Players praised the organisation and atmosphere, with activity throughout the event.
Battlegroup 2026In the 2026 survey, players praised the atmosphere, check-in, chronograph testing and base services. Requests for improvement focused on infantry transport, finding information, the purpose of missions and consistent rule interpretations.

Players praised the organisation and atmosphere, with activity throughout the event.

Kuulaportti, a clearly organised check-in area and helpful event staff received plenty of praise.

Chronograph testing was among the most highly rated services. More testing points and preparation space were requested for busy periods.

Handwashing points, toilets and base support received positive feedback.

Players praised brgr.in’s food and the partners’ on-site services.

Players remembered the RSV, Power Plant, triangulation and capture points. They valued missions with a visible effect on the game.

Players praised the night missions, final-day convoy and clear mission deadlines.

Players praised clear missions, accessible leaders and team spirit. Experiences differed between factions.

Some players counted civilian encounters, the casino, the bar and story-driven situations among their most memorable experiences.
The 2026 feedback praised the atmosphere, organisation and helpful staff. Clear check-in and smooth chronograph testing received positive feedback, as did brgr.in’s food and support services at the bases. Alongside the practical services, players praised the staff’s friendliness and the availability of help.
Memorable experiences included night missions, the convoy on the final day and story-driven encounters in Nordberg. Within their own faction, players valued clear tasks, accessible leadership and team spirit. Story-driven encounters and shared tasks with the team were remembered alongside individual battles.
Planned changesLong distances and uncertain lifts made missions harder to reach for infantry. Players asked for transport, FOBs and more accessible objectives.
Reliability of the Status service and information spread across several channels were recurring concerns.
Players wanted a clearer connection between missions and the story, and more consistent rule interpretation and enforcement.

Planning for the next event focuses on infantry play. Capturable forward operating bases (FOBs) with improved support facilities are planned to make longer stays in the field more rewarding. Objectives will be placed closer together so that travel supports the missions and players can reach the action more easily without their own vehicle. A more spacious check-in area is also planned, with more room for queues and handling equipment.
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